![]() Most of them are unlocked from Military Traditions and Technology. There are many modifiers to the available unit types. Unit type icons: Multiplier for caused damage against that unit type.Food consumption: How much food one cohort of this type consumes per month.Food storage: How much food one cohort of this type can carry.Attrition loss: Percentage of the cohort's total (not current) strength lost if its army runs out of food.An army will take attrition if its total army weight is higher than the supply limit in the territory. Attrition weight: Multiplier that is applied on the base army weight per cohort ( 1).Also slightly affects all caused damage (scales with unit's strength). Strength damage taken: Affects how much manpower will be lost in combat.Also affects caused morale damage (scales with unit's morale) Morale damage taken: Affects how fast the unit flees from combat.Units with 1 maneuver can target one of the 3 squares in front of them, while elephants with 0 maneuver can only attack one, directly ahead of them. Maneuver: How many squares away this unit type can target an enemy on the Battle chess board.(Armies move at the speed of its slowest unit.) Siege assault: Whether this unit type can assault forts.Unit type combat effectiveness Unit type combat effectiveness (rows attacking vs. Note that engineers can only be raised in Legions. Legions have their cohorts individually selected and trained at the cost of manpower and money. For levies, these are automatically assigned based on the culture of the levied pops. Each cohort has a certain amount of experience from 0% to 100%, which reduces damage in combat and can be gained from fighting, sieges, and starting experience from buildings and other modifiers.All cohorts have a base of 3 morale, which determines how much damage the cohort can take in battle before it retreats.The replenishment time it takes for a cohort to regain full strength depends on various factors, particularly whether it in friendly, neutral, or enemy territory as well as the cohort's reinforcement speed modifier. ![]() For instance, a cohort at 400 strength will cost 100 manpower to fully reinforce. Cohorts that lose strength through battle or attrition can use manpower to restore strength.All cohorts are raised at the maximum strength of 500, equivalent to the 500 manpower it costs to build. The strength of a cohort represents the number of men that it currently has.All units types have the same basic stats: ![]()
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